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Sapphire, Radeon HD5670 |
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Graphics Card Manufacturer |
Sapphire |
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Lab Report |
Available |
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Specifications Core |
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GPU |
ATI Radeon HD5670 |
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GPU Core Code |
Redwood XT |
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Core Die Size (mm²) |
104 |
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Transistor Count |
627 million |
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Manufacturing Process (nm) |
40 |
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Interface |
PCI-E |
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Memory Size (MB) |
1GB |
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Memory Bus Size Bits |
128 |
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Number of Vertex Pipelines |
0 |
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Number of Pixel Pipelines |
0 |
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Unified Shader Units |
400 |
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Clock Speeds (MHz) |
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Core Clock Speed |
775 |
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Memory Clock Speed |
1000 |
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Memory Clock Speed Effective |
4000 |
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Memory Bandwidth (GB/sec) |
64.0 |
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Shader Clock Speed |
775 |
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Memory Specs. |
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Memory Module Manufacturer |
Hynix |
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Memory Module Model |
H5GQ1H24AFR-T2C |
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Memory Module Speed (ns) |
n/s |
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Memory Module Rating (MHz) |
5000 |
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System Power (Watts) |
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Idle |
117 |
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Load |
183 |
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Load - New Calico Test in 3DMark Vantage in Performance preset (1,280 x 1,024) |
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Features |
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DirectX Support |
11 |
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Number of DVI ports |
1 |
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Number of VGA ports |
0 |
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SVideo Port |
N |
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Other Ports |
1 x HDMI, 1 x DisplayPort |
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HDCP Support |
Y |
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HDMI Support |
Y 3.1 |
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Synthetic Benchmarks (at 32-bit colour and 75Hz) |
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3DMark06 |
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Resolution |
Overall |
SM2.0 |
HDR / SM3.0 |
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1280 x 1024 |
11581 |
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4954 |
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1680 x 1050 |
10201 |
3575 |
4227 |
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1920 x 1200 |
9095 |
3225 |
3632 |
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4x FSAA 4x AscF Filtering |
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1280 x 1024 |
10017 |
3873 |
4676 |
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1680 x 1050 |
8633 |
2634 |
3845 |
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1920 x 1200 |
7694 |
2404 |
3306 |
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HQ 8xFSAA 16xAscF |
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HQ |
7061 |
1959 |
3243 |
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3840 x 1200 |
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3DMark 06 Vantage |
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Resolution |
Overall |
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CPU |
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Performance |
6812 |
5060 |
19832 |
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High |
3608 |
3153 |
19738 |
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Extreme |
2346 |
2242 |
19724 |
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4x FSAA 4x AscF Filtering |
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Performance |
5753 |
4654 |
19720 |
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High |
3701 |
3286 |
19907 |
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Extreme |
2506 |
2396 |
19915 |
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HQ 8xFSAA 16xAscF |
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HQ |
2301 |
2199 |
19760 |
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Resolutions : Performance = 1,280 x 1,024, High = 1,680 x 1,050, Extreme = 1,920 x 1,200 |
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DX10/DX10.1Games (all in game details set to max or highest
HQ 8xFSAA 16xAscF ) |
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UT3 (Settings:
Map: War.Senerity/24bots/180seconds) |
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Crysis Warhead (Settings: Map: Airfield Flythrough x 4 runs) |
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Resolution |
No Filters (avr fps) |
4x FSAA 4xAscF (avr fps) |
No Filters (avr fps) |
4x FSAA 4xAscF (avr fps) |
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1280 x 1024 |
91.82 |
64.34 |
20 |
17 |
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1680 x 1050 |
76.62 |
46.84 |
16 |
13 |
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1920 x 1200 |
58.28 |
39.66 |
13 |
11 |
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HQ |
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33.41 |
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9 |
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3840 x 1200 |
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Far Cry 2 ( Settings: Map: Small Ranch x 4 runs ) |
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Tom Clancy's H.A.W.X (DX10.1 built in benchmark.) |
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Resolution |
No Filters (avr fps) |
4x FSAA 4xAscF (avr fps) |
No Filters (avr fps) |
4x FSAA 4xAscF (avr fps) |
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1280 x 1024 |
40.53 |
33.01 |
29 |
23 |
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1680 x 1050 |
34.63 |
27.75 |
30 |
23 |
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1920 x 1200 |
31.88 |
32.54 |
29 |
22 |
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HQ |
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16.89 |
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15 |
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3840 x 1200 |
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Just Cause 2 (DX10.1 built in benchmark. Dark Tower map) |
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Resolution |
2x FSAA (avr fps) |
4x FSAA 4xAscF (avr fps) |
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1280 x 1024 |
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1680 x 1050 |
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1920 x 1200 |
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HQ |
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3840 x 1200 |
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World in Conflict (Built in benchmark.) |
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Resolution |
Min (fps) |
Max (fps) |
Avr (fps) |
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1280 x 1024 |
46 |
25 |
88 |
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1680 x 1050 |
22 |
34 |
46 |
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1920 x 1200 |
18 |
62 |
33 |
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4x FSAA 4x AscF Filtering |
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1280 x 1024 |
17 |
59 |
27 |
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1680 x 1050 |
14 |
36 |
22 |
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1920 x 1200 |
11 |
36 |
20 |
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HQ |
11 |
28 |
17 |
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3840 x 1200 |
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Lost Planet (Built in benchmark) |
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Resolution |
Snow (fps) |
Cave (fps) |
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1280 x 1024 |
42.2 |
56.7 |
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1680 x 1050 |
34.4 |
45.5 |
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1920 x 1200 |
28.2 |
36.9 |
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4x FSAA 4x AscF Filtering |
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1280 x 1024 |
39 |
54.4 |
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1680 x 1050 |
31.2 |
43.6 |
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1920 x 1200 |
28.2 |
36.9 |
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HQ |
25.9 |
36.7 |
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3840 x 1200 |
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DX11 Benchmarks |
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Unigine Heaven v1.0 (Settings - SHADERS: High TESSELLATION: Disabled, Full Screen) |
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Resolution |
FPS |
Score |
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1280 x 1024 |
29.9 |
754 |
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1680 x 1050 |
23.7 |
596 |
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1920 x 1200 |
19.4 |
489 |
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4x FSAA 4x AscF Filtering |
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1280 x 1024 |
19.5 |
491 |
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1680 x 1050 |
15.3 |
385 |
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1920 x 1200 |
12.9 |
326 |
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HQ |
10.3 |
260 |
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3840 x 1200 |
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Unigine Heaven v2.1 (Settings - SHADERS: High TESSELLATION: Disabled, Full Screen) |
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Resolution |
Overall fps |
Score |
Max fps |
Min fps |
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1280 x 1024 |
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1680 x 1050 |
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1920 x 1200 |
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4x FSAA 4x AscF Filtering |
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1280 x 1024 |
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1680 x 1050 |
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1920 x 1200 |
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HQ |
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3840 x 1200 |
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DiRT2 |
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Resolution |
No Filters (avr fps) |
4x FSAA 4xAscF (avr fps) |
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1280 x 1024 |
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1680 x 1050 |
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1920 x 1200 |
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HQ |
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3840 x 1200 |
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MSI Kombuster |
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Resolution |
Overall score |
Min fps |
Max fps |
Avr fps |
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1280 x 1024 |
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1680 x 1050 |
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1920 x 1200 |
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4x FSAA 4x AscF Filtering |
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1280 x 1024 |
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1680 x 1050 |
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1920 x 1200 |
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HQ |
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Games used for graphic card benchmarking include:
(DX10/10.1): Lost Planet, World in Conflict, Crysis Warhead, Far Cry2, Unreal Tournament 3, Tom Clancy's H.A.W.X, Just Cause 2
(DX11): Unigine Heaven DX11 benchmark v1.0 & v2.1, DiRT 2, MSI Kombuster
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